pad: gamepads¶
pad.get([n]) → mask¶
Without an argument: any pad, the OR of all the gamepads (and, on the board, of the USER button and the console's keyboard). This is what a menu or a one-player game wants, whichever slot the gamepad is in. pad.get(n): player n, 1 to 4; an error beyond.
The input is frozen once per frame: two pad.get() in the same _update() return the same value, and that value is the one that goes into the trace (see the rules).
No table of booleans: this is the form the hardware delivers, and the rising edge comes for free.
| constant | value |
|---|---|
pad.LEFT pad.RIGHT pad.UP pad.DOWN |
0x01 0x02 0x04 0x08 |
pad.A pad.B pad.X pad.Y |
0x10 0x20 0x40 0x80 |
pad.L pad.R pad.START pad.SELECT |
0x100 0x200 0x400 0x800 |
On the board only¶
These exist on the board and are not available in the simulator: pad.rumble, pad.led, pad.color (vibration, player LED, light bar), and sys.pads(), sys.pair, sys.forget, sys.disconnect for Bluetooth pairing (see sys).